Official/Scripted Factions Overview
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Tiers list & Perks
We will be disbanding the old official status system with something else, more controlled by the faction itself. We will be introducing faction tiers (tier 5 to tier 1 with tier 5 being the most simple / standard faction and tier 1 is considered to be the best faction.) Factions will use the faction points and reputation points to upgrade their faction tier, starting from tier 5 till tier 1. However, these tiers last only for 4 months, meaning after every 4 months of a specified date all faction tiers will reset and everyone will start from tier 5. For a faction to get to tier 1, they must go through all the tiers first to get to the last tier, which is tier 1.
(Note: you can upgrade your faction tier inside your faction armoury by typing /armoury)Tier 5 Faction (default tier for scripted factions, requires 5m money + passing the requirements of being unofficial)
- Access to faction turf alerts on discord
- Sniper slots limited to 4
- Vehicle slots limited to 8
- Faction member slots limited to 25
- Access to faction bot (allows you to check faction stats/info etc)
- Access to faction armoury (crafts weaponry)
- Faction tag in public chat
- Faction HQ
Tier 4 Faction (requires 240 reputation points, 80 fpoints, and $1M fees to cover for wh/armory)
- All lower tier perks
- Sniper slots limited to 5
- Vehicle slots limited to 12
- Faction member slots limited to 40
- Access to faction turf alerts on discord [WIP]
- Access to faction rank changes/logs on discord [WIP]
- Ability to have access to /factionupgrade (willowfield)
- 1 skin restricted slot
- “Special armoury drops” notifications
Tier 3 Faction (requires 360 reputation points, 120 fpoints, and $2.5M fees to cover for wh/armory)
- All lower tiers perks
- Sniper slots limited to 6
- Vehicle slots limited to 16
- Faction member slots limited to 55
- Total of 2 skins restricted slots
- % boost to heist sold items to the dealer (mafias only)
- % discount of items bought from dealer (gangs only)
- Warehouse takes less time to craft weapons (restricted for RP factions)
Tier 2 Faction (requires 480 reputation points, 200 fpoints, and $5M fees to cover for wh/armory)
- All lower tiers perks
- Sniper slots limited to 7
- Vehicle slots limited to 20
- Faction member slots limited to 60
- Reduced /factionupgrade prices
- Boosted /missions rewards
- Free air vehicle (maverick/dodo/stuntplane/shamal)
- 35% discount crafting weapons in warehouse (restricted for RP factions)
Tier 1 Factions (requires 650 reputation points, 300 fpoints, and $8M fees to cover for wh/armory/coke lab/weed house)
- All lower tiers perks
- Sniper slots limited to 8
- Vehicle slots limited to 22
- Faction member slots limited to 70
- 2nd Faction HQ
- Monthly supply drop reward chosen by FM, it will be carried out as a faction mission
- 3K HP vehicle ( First one is given permanently, second and third and so on are temporary until season ends )
- Weed House spawned by senior+(if you’re gang specialisation) (+30% yield more than regular ones) (40 fpoints monthly to be deducted)
OR - Coke lab spawned by senior+(if you’re mafia specialisation) (+15% yield less more regular ones) (20 fpoints monthly to be deducted)
The tiers system and reputation points are supposed to be reset every 4 months. Faction members will have to earn them by doing illegal activities (turfing, filling up armory, /missions, heists, etc).
To upgrade your faction tier you can type “/armoury” inside your armoury (as a faction leader)
Additional informations
- As of 6th of August 2024; FM has decided to stop refunding vehicles transferred to factions. A warning dialog will appear in-game when you attempt to transfer a vehicle to a faction, indicating that this action is irreversible.
For more information check the #faction-bulletin on our discord.
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