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Server Rules

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IN GAME RULES
OUT OF CHARACTER RULES

  • 1.0 Respect

    As a small community on SAMP, we recognise that feeling welcome and having the ability to play peacefully is of utmost importance to the vast majority of players. As a result, we expect that all players treat each other with a decent level of respect.

    This includes keeping OOC insults to a minimum, and avoiding unnecessary OOC conflict which ultimately would lead to a toxic environment otherwise. However, we do understand that this is hard to measure. We will not deal with small, petty reports on insults but we will advise that toxicity is restricted as much as possible.

    Example: Harassing a player in game, on forums, and on Discord just because they killed you.



  • 1.1 Exploitation of bugs or misuse of scripts

    Abusing the script, including any loophole or bug in the server, is deemed as exploitation of bugs and misuse of the server scripts. If a problem is found, the details must be sent to the server administration when the problem is identified.

    You should not try to abuse the loophole before or after reporting it, and should not report the loophole to other players.

    Additionally, any misuse of the scripts in a way that they were not intentioned to function is classed as misuse of scripts.

    Examples:
    Abusing vehicle attachments to cause more damage to other vehicles
    Abusing BMX high-fps bug to jump higher than buildings
    Abusing clothing items to make yourself unidentifiable / unrealistic clothing appearance
    Avoiding script-employed cooldowns



  • 1.2 Administrator's Decision

    The server administration reserve the right to stop situations and issue punishments where they deem fit. Assuming that a decision has to be made, the administrator is given the right to enforce the decision and their decision must be respected and upheld.

    Do not attempt to harass an administrator if you disagree with their decision, and instead, you should make a staff complaint to server management who will review the situation and premises for the report in great detail.



  • 1.3 Hacking

    The usage of any illegal modification or cheat that gives you an advantage over other players is not allowed.

    Examples (not limited to):
    Aimbot
    Nametag/wallhack
    Ped.ifp modifications
    Auto litefoot / AHK hacks
    Vegetation removers
    MixSets
    FrameRateVigilante
    Transparent water modifications

    If you are suspected or caught using illegal modifications, you will either be forced on the client-side anticheat launcher or you will be banned from the server.



  • 1.4 Chat

    There are a wide variety of chat systems on the server: including public chat, ask chat and local chats (IC/OOC). You must abide by the following rules when using these chats.

    You must not advertise other servers (Discord, IP, name, etc)
    You must not spam or flood chats
    You must speak English in the public & ask chat
    You must only use /ask chat for asking questions, not for chatter



  • 1.5 Common Courtesy

    You are expected to be roleplaying all the time and not try to gain advantage over others. When you are not roleplaying, you should remain respectful and abide the server rules.

    Example: Going AFK to avoid roleplay, or quitting to avoid punishment.



  • 1.6 Usage of Tools To Mask Identity

    The usage of any tools to hide your true identity from administration, such as serial changers are not allowed. VPNs are allowed to be used, but if requested to remove by an administrator, you must comply.

    If you refuse to remove the tools, and subsequently keep your identity a secret, you will be removed from the server.



  • 1.7 Character Name

    Names should reflect the character.

    Example: You cannot name yourself after a celebrity or a famous person.

    You cannot name yourself after a cartoon or an anime.

    Names should be of a roleplay nature and based off reality. For example, names such as Giga_Chad, Gangster_Baller, The_Boss etc. are disallowed to use and players who decide to do so will be forced to change it.



  • 1.8 Doxxing

    Doxxing involves revealing personal information about another player within the community. Personal information that could reveal the identity, or parts of their identity, is protected under this rule.

    If you re-share photos or information, you are equally as liable as the person who initially shared the information.

    Any infringement of this rule will be dealt with by management, and carries a permanent suspension from the entire community - including the server, forums and Discord.

Server Rules

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IN GAME RULES
IN CHARACTER RULES

  • 1.0 Powergaming

    Powergaming refers to the act of forcing actions upon other players without giving them chance to respond to the action. This also falls under unrealistic roleplay, such as attempting to resist a considerable force when you are not able to do so.

    Carjacking without letting the other party respond (proper roleplay lines) is considered powergaming, unless it is happening in the middle of law enforcement pursuit / chase. This exception also applies on hostile activities between criminals, if one party is evidently chasing another, they can try to carjack the evader during the pursuit without roleplay. Reasoning behind this is that if the acting party spends time in writing up a roleplay line, acted party will simply drive off.

    Examples:
    • Player A roleplays tackling player B and assumes that they should comply, but they have not been given the chance to respond
    • Player A is in handcuffs and has been asked to respond on the success of several police officers dragging him, and player A says it would be unsuccessful. However, this is unlikely.


  • 1.1 Metagaming

    ]Metagaming involves using out-of-character (OOC) knowledge or information to influence (IC) actions and decisions. This also involves mixing the aforementioned knowledge or information between characters.

    • Examples:
    • OOC backup on Discord is allowed IF you are able to make the call IC, meaning you cannot do so if you're being arrested/tased/cuffed, or are wounded/dead
    • A raid is taking place, and as Player A is a law enforcement officer on one character, but also related to the raid's target (ie. faction/ally/friend) on their other character, they cannot use this knowledge to impact the situation
    • Reports of a police officer being corrupt or a faction member being disloyal are known OOC (ie. through forums or OOC chatter), but this cannot be used to impact their IC situation, such as removing them from the faction
    • if you die in a situation on one character, you cannot return to that situation on another character
    • Nametag MG is allowed, but the player cannot realistically be identified if they are wearing a mask.
    • Asking your friend where is he through PM
    • Using Discord to decide IC actions without roleplaying.
    • Arranging a vehicle sale deal through PM.
    • Gaining IC advantage over a player because of something they said in public chat.
    • Using information from a legal character to gain advantage on an illegal one and vice versa.


  • 1.2 Deathmatching

    Deathmatching involves the act of intentionally killing or attacking other players without a valid in-character reason. There should always be a valid motive for engaging in any forms of violence.

    It is disallowed to attack players for petty or invalid reasons. This includes traffic stops, minor verbal insults or fist fights (using guns in fist fights).

    Additionally, law enforcement officials are bound by the corruption rule to abide by the scale of force appropriately. As a result, law enforcement officials cannot drive-by vehicles just because they are HSV, and rather can only shoot when they're under threat.

    • Examples:
    • A suspect is evading in a high speed vehicle (HSV) - law enforcement cannot shoot for this reason solely
    • A suspect is evading in a vehicle but is also drive-bying, law enforcement can shoot
    • A player enters an area where they shouldn't be (such as an ongoing situation), and are told to "leave" repeatedly. They cannot be shot for not leaving in the first instance. E.g. law enforcement telling a civilian to "leave" but because they are possibly aiding, they are shot. This is not allowed
    • Upon entering a property, law enforcement open fire despite not knowing whether the suspect is armed. This is scale of force and deathmatch, as the first engagement should be attempt to arrest
    • Player A insults player B (either IC or OOC), but this is not reason to shoot
    • Player A is in a traffic stop and decides to evade. They cannot call backup for this, and cannot have backup ready for an evasion. This is especially prevalent if the player could pay the fine


  • 1.3 Revenge Killing & Return after Death

    Returning after death or revenge kill is the act of returning to the vicinity of a situation where you recently died. As you are no longer part of the situation, you are not permitted to be in the area if it is still ongoing. Similarly, revenge kill involves attacking, killing or using information from a situation you died in to attack a player.

    • Examples:
    • Player A dies in a situation at Idlewood and they respawn at their faction HQ in Idlewood which causes disruption & confusion to the people still in the situation
    • Player A dies in a situation and hunts down player B for revenge, even though they now have no IC recollection of the events


  • 1.4 Offensive & Sexual Roleplay

    Employing offensive and sexual roleplay may make sense for in-character interactions if the character story, lifestyle or situation permits the reasonable usage of more extreme roleplay.

    In any case, anyone involved in these forms of roleplay has the right to opt out and cannot be punished for doing so. If the roleplay is meaningless and has the intent of solely making players uncomfortable, including constantly doing this roleplay for this reason, the consequences will be severe.

    This does not necessarily include less graphic torture, but common sense must be applied to the limits of how distressing it can be perceived.

    Consent from any participants involved in the roleplay must be obtained before carrying out any offensive (ie. gore) or sexual roleplay.

  • 1.5 Failure to Roleplay

    Unrealistic roleplay or failure to roleplay is the act of not complying to roleplay, or doing so in a manner that does not fit the roleplay level of the server. Only administrators can stop roleplay, and the situation is deemed "in progress" otherwise, regardless of whether a player has stated that they have requested an admin.

    • Examples:
    • Inappropriate or "troll" names are not allowed, including weird capitalisation
    • Using tank/heavy air in expensive, government or built-up areas with civilian presence
    • Carsurfing on a vehicle. This is only permitted if there is reasonable room at the back of the vehicle (ie. Patriot, Bobcat) and this is restricted in number at one time
    • Misusing vehicle attachments and clothing for an unrealistic appearance
    • Roleplaying suicide to avoid situations, such as through a cyanide pill
    • Killing yourself to avoid arrest (player's life value must be considered)
    • Using the name of a famous celebrity
    • Roleplaying the usage of new technology, spy gadgets and recording devices when it is not realistic for your character to be in possession of these items.
    • Advertisements must be for legal items only, and must be used to advertise something. Advertisements that sell illegal items or do not advertise something are prohibited, regardless of how "legal" they're made to seem
    • Illegal faction recruitment, either by trying to join one or trying to recruit. The difference being illegal item sales is that the advertisement for factions can be disguised as a legal job



  • 1.6 Copbaiting

    Copbaiting refers to the act of intentionally provoking or enticing law enforcement offers into a situation by committing crimes or otherwise giving them reason to engage in a situation when it was otherwise unnecessary. Unnecessary conflict caused by attempts to cause a scene when the roleplay situation does not have a need for it is disallowed.
    • Examples:
    • Deliberate provocation by insulting officers or attacking police vehicles randomly with no significant reason to do so
    • Committing crimes in front of law enforcement officials, for example, by driving recklessly and speeding to bait police into a pursuit
    • Criminals drive near police instead of evading, with the only intent being on baiting police into a shootout/chase when it could've been avoided


    If the situation permits, actions such as attacking police vehicles & insults would be allowed. An example of a situation like this would be a protest against the police in which either the department is the subject of the protest and/or the protest has turned violent.


  • 1.7 Robbing, Scamming & Seizure

    Robbery
    Robberies are a form of roleplay scenario, and involve threatening another player in return for reward - such as items or money. Robberies must be conducted according to the safezone rule (ie. not in busy areas), and should be roleplayed properly.

    To constitute a proper roleplay for a robbery, potential victims must be given a sufficient amount of time to comply. Additionally, killing during a robbery should be the last resort, only if the victim resists forcefully. In other cases, robbers should focus on the robbery and escape, avoiding unnecessary murder. Note that hitting the victim in the head with a gun or melee weapon or firing at their limb(s) to make them comply is allowed.

    Keep in mind, for car-to-car robberies solely for monetary gain, realism is crucial. Consider the following::
    • Is the vehicle of the potential victim(s) parked? If yes, it is recommended to block their way from the front and aim at the driver, which would consequently get us a realistic robbery situation;
    • Is the vehicle moving at high speed at the time of initiation? If yes, it will lead into a complex situation in-case of player complaints, so these situations are individual considering every circumstance, also robbers should question why they would target a high-speed vehicle for a robbery originally;
    • What to do if potential victims of the robbery are trying to escape, ignoring warnings to stop, even after being given enough time? In this case, considering they were given enough time to stop, robbers are entitled to use various measures to disable the evading vehicle including gunfire (this does NOT entitle them to finish passengers / drivers off), after the vehicle is disabled, attackers may continue the robbery by putting victims under gunpoint and making them comply via various methods (murder should be LAST resort during robbery).


    Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.

    Encountering a cuffed/tied/knocked player and robbing them is disallowed as it is plain random robbing. On top of that, it is forbidden to commit robbery while on EMS / Firefighter duty, consequently it is forbidden to rob on-duty EMS / Firefighter workers. As for members that are on police duty, they are not to be robbed either, unless prior permission is taken from Senior Admin+ (due to roleplay purposes). If such permission is present, roleplay of the robbery should be precise and realistic, meaning possible victim should be in a vulnerable position / area (i.e. alone on foot or surrounded by couple of full heavily armed vehicles) to constitute a fair scenario. Do note that, this involves PERFORMING roleplay of a robbery, /rob'ing after knocking the policeman out in gunfight is still allowed.

    Do note that newly registered players shouldn't be neither robbed or scammed, in particular, players that have experience level 4 or less must NOT become a target of robberies/scamming.
    • Example:
    • Acceptable Robbery: Robbing another player at gun point for their cash whilst following the rob limit.
    • Unacceptable Robbery: Robbing a newly registered player.
      Robbing x player because you hate him OOCly
      Shooting at a car, because they rammed you and then telling them to put their hands up and start performing a robbery.



    Performing seizure / burglary / stealing items from the property are regulated by script, but in the cases where it is not (such as headquarters raids), all entities are to stay in accordance with the following:
    -Raids executed as per warrant by the Law Enforcement (FBI/SAPD) must seize only 60% of the valuables present inside the property;
    -Robberies executed (with proper planning) on HQ's / warehouses by other factions must take only 50% of the valuables present inside the property REQUIRES PERMISSION FROM FACTION MANAGEMENT;
    -While stealing from own faction HQ / warehouse (as a leader, betraying the faction), or stealing vehicles from the faction is limited to 30% of the valuables.

    Scamming

    Scamming involves one side of a deal not giving payment despite an agreement. Depending on the context of the situation, this may not be allowed.

    • Examples:
    • In a casino, player A bets with money they do not have. This is not allowed, as if they lost, they would not be able to pay
    • Player A bets with money they do have, but refuses to pay player B when they lose the bet (in a casino)
    • In legal deals, such as a vehicle sale, the vehicle must be paid for and the vehicle must be transferred as a result. No attempts to circumvent this are allowed
    • In illegal deals, such as drug deals and weapon sales, the buyer can scam the seller but not vice versa. This promotes selling illegal items in a group for added safety, and means that people cannot make useless deals for the sake of endlessly scamming players


    Scam limit: 10,000$


  • 1.8 Kidnapping

    Kidnapping is an example of a roleplay situation, and involves forcibly abducting another player and usually includes requesting demands from law enforcement or affiliates of the kidnapped player.

    Players who have been kidnapped must comply with the roleplay unless it violates another rule. Additionally, kidnapping must have a good roleplay reason, and should not just be random. Kidnapping government officials or workers should be roleplayed properly and precisely, with a clear purpose.

    Kidnapping cannot be initiated in a safezone or public place as this is too risky. Spawn camping where you know people will spawn (e.g. a faction HQ) to kidnap is not allowed.

    If the victim complies, the kidnapper is not allowed to kill them unless one of the examples below is met.

    Examples:
    Demands are made to law enforcement / affiliates and these are not met (ie. a rescue attempt is made), and so the victim may be killed
    The victim is a gang member and killing them makes sense, such as a show of force as a retaliation for an earlier attack



  • 1.9 Safezones

    Safezones are defined as areas where illegal roleplay is disallowed to occur at. This is because realistically, it does not make sense for crimes to be committed in areas where the risk is high. This means that illegal activity such as kidnapping and robberies cannot occur in these areas.

    It is important to note that while this rule stands, players cannot run into safezones to avoid the roleplay unless they have reason to. For example, a criminal faction cannot run to LSPD for safety, but an officer could.

    Gang HQs are considered safe zones, rival factions shall not initiate robbery or any other attack at Gang HQs with the exception of; brawl, drive-bys and other planned attacks that may be agreed between both parties. The safe-zone rule only applies to their ''blocc'' territory such as Idlewood / Ganton are not considered as safezones.

    Examples of safezones include:
    Los Santos Police Department (any other police precinct)
    Casinos
    Banks (bank heist is applicible, robbing / kidnapping players from inside of bank is not)
    San Andreas State Penitentiary
    Los Santos City Hall
    Government buildings
    Job Working Zones such as but not limited to; Mining, Trucking Depots etc. ( Only applies if player is actively performing work duty at the described locations )
    Gang HQ ( blocc only not the whole territory )
    These zones include local surrounding areas.



  • 2.0 Gun Fear / Value Of Life

    Failure to roleplay fear requires players to respond appropriately to dangerous or life-threatening situations, showcasing fear and vulnerability when faced with the potential consequences.

    Players must portray these traits when placed in a situation that poses a significant threat to their player's wellbeing.

    • Examples:
    • When confronted with a robbery, the victim is put in an immediate disadvantage as they do not know if the robber is armed
    • When aimed at by an attacker, the victim must comply if they are overpowered or outnumbered
    • Being overpowered in a situation requires common sense. If you are in a position where you're likely to lose, you are overpowered. For example, no armour or "lesser/weaker" weapons. Player's life worth must be applied to this situation.
    • Unrealistic escape attempts from any threat or situation either by running away, shooting when it is not realistically possible to do so without putting oneself in significant harm, or by any other means of disrupting a roleplay scenario which requires you to react appropriately to the active threat.



  • 2.1 Corrupt Roleplay


    Corruption as a law enforcement officer is only permitted if approved by faction management as to avoid rulebreaks being passed as corruption. The act of internal corruption may involve abusing their power for benefit (ie. discriminatory and/or criminal acts).

    Corruption does not allow law enforcement officers to shoot players just because the officer is "roleplaying a corrupt cop". Additionally, it does not allow officers to blatantly ignore rules of engagement (RoE) if the situation does not warrant it.

    Currently, corruption can only be roleplayed by SAPD officials. Volunteers to the department cannot roleplay corrupt, as this typically leads to misuse of the system such as accessing MDC to give information without any roleplay background that would otherwise require proper roleplay to acquire.

    Examples:
    An officer is roleplaying a corrupt cop and shoots all the black people in Idlewood as they are racist = disallowed
    An officer is being bribed by gangs to let them off crimes or distract other PD to benefit both the gang and the officer = allowed
    In a shootout where heavy weaponry is not needed, an officer ignores the rules of engagement and uses excessive force (for example, a sniper), and claims they do not follow regulations because they are corrupt = disallowed



  • 2.2 Random Aiding
    Aiding a player who the aider is not affiliated with script-wise is considered random aiding and is strictly disallowed.

    Exception applies to those, whose factions are pending to be created in-game so they phyisically cannot be in a faction script-wise, also on those who have a strong IC connection (such as being married IC).

    Examples:
    An officer is arresting player X at Gas Station 9 and bystanders, who are not related to the subject of arrest, start shooting police officer, only because he is conducting an arrest in their "crib"
    There is an active pursuit on pink Premier, police is chasing it with 3 units in a line and some other driver on the road decides to aid the evaders, simply because he roleplays as a criminal himself and rams into the police convoy
    There is an ongoing kidnapping at Vinewood, 3 males with armoured Huntley are onto a female. Criminal group, that is unrelated to either of the parties, passes by and decides to aid the victim by opening fire at the kidnappers.

Re: Server Rules

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FACTION AND MISSION RULES


1.0 - Faction Rules

  • Faction Leaders are required to uphold their faction values and stick to their roleplay character by ensuring they use the right vehicles and skins for their daily roleplay activities ( excluding turf skin ).
  • Factions Leaders are required to roleplay their invitations / removals of faction members by proper means.
  • Factions are expected to keep their punishment history clean, both as individual members as well as faction as a whole.
  • Factions are expected to be held responsible for their actions towards other factions. i.e kidnapping a rival faction leader may result in declaration of faction war against your group which you may not be able to refuse unless you meet their demands.
  • Information obtained by spies are only applicable if the spy had reached a high rank.



1.1 - Turf Rules

  • Factions can only receive aid from faction members, allies ( present in /alliances )and unofficial faction allies. Outsiders shall not be allowed in any case.


Dominance-based turfs
All turfs listed in the main turfs section of /turfs (not quick turfs) are dominance-based turfs. This means that the turf depends on your ability to hold the turf for longer and with greater strength than the opposition rather than being solely time-bound.
Therefore, the rules are slightly different:
  • Members are allowed to return to the turf after death - fights can continue until after the turf has ended


1.2 - Arms Trafficking Mission

  • Factions may only fight once the arms trafficking mission has started.
  • Factions may fight either while the ship is moving or once it has reached the end.
  • Factions may not fight at the docks while the ship hasn't arrived yet, the ship must arrive at the end before you can initiate fights there.
  • Cops are allowed to interfere as long as they have IC information.


1.3 - El Cayo Del Diablo Island

  • Players may only fight once the island event has started.
  • The island is purely Kill On Sight zone which does not require any sort of roleplay interaction.
  • Players may only fight ON the island, you may not shoot each other when they have not stepped on the island yet.
  • Players fleeing from island may be fired upon while they are attempting to flee with plane or boat, however once they have exited the red circle premises all shootings must be stopped.
  • Cops are not allowed to enter the Island.
  • Revenge Killing ( RK ) is allowed, players can go back to the Island after death.

Re: Server Rules

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  • Rule Update - 1.9 Safezone
Gang HQs are considered safe zones, rival factions shall not initiate robbery or any other attack at Gang HQs with the exception of; brawl, drive-bys and other planned attacks that may be agreed between both parties. The safe-zone rule only applies to their ''blocc'' territory such as Idlewood / Ganton are not considered as safezones.

Gang HQs;
1. NBA = GS9
2. SSC = Crystal Gardans ( mapped blocc )
3. GSF = Grove Street Circle
4. 928 = Montgomery Building near trailerpark

Re: Server Rules

6
  • Rule Update - 1.7 Robbing & Scamming

    Players are not allowed to rob other players for no reason, robbing must require proper reason and backstory such as; rival faction member, retaliation etc. Robbing people for random / no reason is not allowed.

    Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.


    Acceptable Robbery:
  • Faction member robs his rival for entering their territory.
  • Robbing players at the NPC dealer.
  • Robbing players as part of Gang Attack ( per agreement between gangs )

    Unacceptable Robbery:
  • Robbing players for shootout / DM
  • Robbing players for money
  • Robbing players because you hate them OOCly

Re: Server Rules

7
Rule update.
Modified - 1.7 Robbing & Scamming
Added - 2.2 Random Aiding
Aiding a player who the aider is not affiliated with script-wise is considered random aiding and is strictly disallowed.

Exception applies to those, whose factions are pending to be created in-game so they phyisically cannot be in a faction script-wise, also on those who have a strong IC connection (such as being married IC).

Examples:
An officer is arresting player X at Gas Station 9 and bystanders, who are not related to the subject of arrest, start shooting police officer, only because he is conducting an arrest in their "crib"
There is an active pursuit on pink Premier, police is chasing it with 3 units in a line and some other driver on the road decides to aid the evaders, simply because he roleplays as a criminal himself and rams into the police convoy
There is an ongoing kidnapping at Vinewood, 3 males with armoured Huntley are onto a female. Criminal group, that is unrelated to either of the parties, passes by and decides to aid the victim by opening fire at the kidnappers.

Re: Server Rules

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Rule update.
Clarified - 1.9 Safezones' examples (had to clarify it due to an attempt to exploit a potential loophole in rules, despite the fact that new examples were already included within the criteria of safezone to avoid any misleading in future).

Clarification:
Casinos
Banks (bank heist is applicible, robbing / kidnapping players from inside of bank is not)

Re: Server Rules

9
Rule update.
Modified - 1.7 Robbing and Scamming (Rule of Robbery altered)
Robbery
Robberies are a form of roleplay scenario, and involve threatening another player in return for reward - such as items or money. Robberies must be conducted according to the safezone rule (ie. not in busy areas), and should be roleplayed properly.

This means that minimal interaction such as "hands up" is not enough to constitute as proper roleplay for robbery. Additionally, the victim must be given time to comply. If the victim complies, you do not need to kill them.

Players are not allowed to perform ''/s pull over'' robbery, they must find the victim on foot to rob them or stop them at gun point, following a vehicle and shouting /s pull over is not allowed.

Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.

Encountering a cuffed/tied/knocked player and robbing them is disallowed as it is plain random robbing.

Do note that newly registered players shouldn't be neither robbed or scammed.
  • Example:
  • Acceptable Robbery: Robbing another player at gun point for their cash whilst following the rob limit.
  • Unacceptable Robbery: Robbing a newly registered player.
    Robbing x player because you hate him OOCly
    Robbing people to gain wealth and money
UPDATED VERSION:
Robbery
Robberies are a form of roleplay scenario, and involve threatening another player in return for reward - such as items or money. Robberies must be conducted according to the safezone rule (ie. not in busy areas), and should be roleplayed properly.

To constitute a proper roleplay for a robbery, potential victims must be given a sufficient amount of time to comply. Additionally, killing during a robbery should be the last resort, only if the victim resists forcefully. In other cases, robbers should focus on the robbery and escape, avoiding unnecessary murder. Note that hitting the victim in the head with a gun or melee weapon or firing at their limb(s) to make them comply is allowed.

Keep in mind, for car-to-car robberies solely for monetary gain, realism is crucial. Consider the following::
  • Is the vehicle of the potential victim(s) parked? If yes, it is recommended to block their way from the front and aim at the driver, which would consequently get us a realistic robbery situation;
  • Is the vehicle moving at high speed at the time of initiation? If yes, it will lead into a complex situation in-case of player complaints, so these situations are individual considering every circumstance, also robbers should question why they would target a high-speed vehicle for a robbery originally;
  • What to do if potential victims of the robbery are trying to escape, ignoring warnings to stop, even after being given enough time? In this case, considering they were given enough time to stop, robbers are entitled to use various measures to disable the evading vehicle including gunfire (this does NOT entitle them to finish passengers / drivers off), after the vehicle is disabled, attackers may continue the robbery by putting victims under gunpoint and making them comply via various methods (murder should be LAST resort during robbery).
Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.

Encountering a cuffed/tied/knocked player and robbing them is disallowed as it is plain random robbing.

Do note that newly registered players shouldn't be neither robbed or scammed, in particular, players that have experience level 4 or less must NOT become a target of robberies/scamming.
  • Example:
  • Acceptable Robbery: Robbing another player at gun point for their cash whilst following the rob limit.
  • Unacceptable Robbery: Robbing a newly registered player.
    Robbing x player because you hate him OOCly
    Shooting at a car, because they rammed you and then telling them to put their hands up and start performing a robbery.

Re: Server Rules

10
Modified 1.7 Robbing & Scamming (modified to Robbing, Scamming & Seizure)
  • 1.7 Robbing & Scamming

    Robbery
    Robberies are a form of roleplay scenario, and involve threatening another player in return for reward - such as items or money. Robberies must be conducted according to the safezone rule (ie. not in busy areas), and should be roleplayed properly.

    To constitute a proper roleplay for a robbery, potential victims must be given a sufficient amount of time to comply. Additionally, killing during a robbery should be the last resort, only if the victim resists forcefully. In other cases, robbers should focus on the robbery and escape, avoiding unnecessary murder. Note that hitting the victim in the head with a gun or melee weapon or firing at their limb(s) to make them comply is allowed.

    Keep in mind, for car-to-car robberies solely for monetary gain, realism is crucial. Consider the following::
    • Is the vehicle of the potential victim(s) parked? If yes, it is recommended to block their way from the front and aim at the driver, which would consequently get us a realistic robbery situation;
    • Is the vehicle moving at high speed at the time of initiation? If yes, it will lead into a complex situation in-case of player complaints, so these situations are individual considering every circumstance, also robbers should question why they would target a high-speed vehicle for a robbery originally;
    • What to do if potential victims of the robbery are trying to escape, ignoring warnings to stop, even after being given enough time? In this case, considering they were given enough time to stop, robbers are entitled to use various measures to disable the evading vehicle including gunfire (this does NOT entitle them to finish passengers / drivers off), after the vehicle is disabled, attackers may continue the robbery by putting victims under gunpoint and making them comply via various methods (murder should be LAST resort during robbery).
    Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.

    Encountering a cuffed/tied/knocked player and robbing them is disallowed as it is plain random robbing. On top of that, it is forbidden to commit robbery while on EMS / Firefighter duty, consequently it is forbidden to rob on-duty EMS / Firefighter workers.

    Do note that newly registered players shouldn't be neither robbed or scammed, in particular, players that have experience level 4 or less must NOT become a target of robberies/scamming.
    • Example:
    • Acceptable Robbery: Robbing another player at gun point for their cash whilst following the rob limit.
    • Unacceptable Robbery: Robbing a newly registered player.
      Robbing x player because you hate him OOCly
      Shooting at a car, because they rammed you and then telling them to put their hands up and start performing a robbery.
    Scamming

    Scamming involves one side of a deal not giving payment despite an agreement. Depending on the context of the situation, this may not be allowed.
    • Examples:
    • In a casino, player A bets with money they do not have. This is not allowed, as if they lost, they would not be able to pay
    • Player A bets with money they do have, but refuses to pay player B when they lose the bet (in a casino)
    • In legal deals, such as a vehicle sale, the vehicle must be paid for and the vehicle must be transferred as a result. No attempts to circumvent this are allowed
    • In illegal deals, such as drug deals and weapon sales, the buyer can scam the seller but not vice versa. This promotes selling illegal items in a group for added safety, and means that people cannot make useless deals for the sake of endlessly scamming players
    Scam limit: 10,000$
  • 1.7 Robbing, Scamming & Seizure

    Robbery
    Robberies are a form of roleplay scenario, and involve threatening another player in return for reward - such as items or money. Robberies must be conducted according to the safezone rule (ie. not in busy areas), and should be roleplayed properly.

    To constitute a proper roleplay for a robbery, potential victims must be given a sufficient amount of time to comply. Additionally, killing during a robbery should be the last resort, only if the victim resists forcefully. In other cases, robbers should focus on the robbery and escape, avoiding unnecessary murder. Note that hitting the victim in the head with a gun or melee weapon or firing at their limb(s) to make them comply is allowed.

    Keep in mind, for car-to-car robberies solely for monetary gain, realism is crucial. Consider the following::
    • Is the vehicle of the potential victim(s) parked? If yes, it is recommended to block their way from the front and aim at the driver, which would consequently get us a realistic robbery situation;
    • Is the vehicle moving at high speed at the time of initiation? If yes, it will lead into a complex situation in-case of player complaints, so these situations are individual considering every circumstance, also robbers should question why they would target a high-speed vehicle for a robbery originally;
    • What to do if potential victims of the robbery are trying to escape, ignoring warnings to stop, even after being given enough time? In this case, considering they were given enough time to stop, robbers are entitled to use various measures to disable the evading vehicle including gunfire (this does NOT entitle them to finish passengers / drivers off), after the vehicle is disabled, attackers may continue the robbery by putting victims under gunpoint and making them comply via various methods (murder should be LAST resort during robbery).
    Players with accumulated wealth do not need to rob poorer victims. Moreover, robbery sprees (robbing people in succession) are not allowed, and should not be used as an excuse to deathmatch other players.

    Encountering a cuffed/tied/knocked player and robbing them is disallowed as it is plain random robbing. On top of that, it is forbidden to commit robbery while on EMS / Firefighter duty, consequently it is forbidden to rob on-duty EMS / Firefighter workers. As for members that are on police duty, they are not to be robbed either, unless prior permission is taken from Senior Admin+ (due to roleplay purposes). If such permission is present, roleplay of the robbery should be precise and realistic, meaning possible victim should be in a vulnerable position / area (i.e. alone on foot or surrounded by couple of full heavily armed vehicles) to constitute a fair scenario. Do note that, this involves PERFORMING roleplay of a robbery, /rob'ing after knocking the policeman out in gunfight is still allowed.

    Do note that newly registered players shouldn't be neither robbed or scammed, in particular, players that have experience level 4 or less must NOT become a target of robberies/scamming.
    • Example:
    • Acceptable Robbery: Robbing another player at gun point for their cash whilst following the rob limit.
    • Unacceptable Robbery: Robbing a newly registered player.
      Robbing x player because you hate him OOCly
      Shooting at a car, because they rammed you and then telling them to put their hands up and start performing a robbery.
    Performing seizure / burglary / stealing items from the property are regulated by script, but in the cases where it is not (such as headquarters raids), all entities are to stay in accordance with the following:
    -Raids executed as per warrant by the Law Enforcement (FBI/SAPD) must seize only 60% of the valuables present inside the property;
    -Robberies executed (with proper planning) on HQ's / warehouses by other factions must take only 50% of the valuables present inside the property REQUIRES PERMISSION FROM FACTION MANAGEMENT;
    -While stealing from own faction HQ / warehouse (as a leader, betraying the faction), or stealing vehicles from the faction is limited to 30% of the valuables.

    Scamming

    Scamming involves one side of a deal not giving payment despite an agreement. Depending on the context of the situation, this may not be allowed.
    • Examples:
    • In a casino, player A bets with money they do not have. This is not allowed, as if they lost, they would not be able to pay
    • Player A bets with money they do have, but refuses to pay player B when they lose the bet (in a casino)
    • In legal deals, such as a vehicle sale, the vehicle must be paid for and the vehicle must be transferred as a result. No attempts to circumvent this are allowed
    • In illegal deals, such as drug deals and weapon sales, the buyer can scam the seller but not vice versa. This promotes selling illegal items in a group for added safety, and means that people cannot make useless deals for the sake of endlessly scamming players
    Scam limit: 10,000$

Re: Server Rules

11
Modified 1.0 Powergaming
  • 1.0 Powergaming

    Powergaming refers to the act of forcing actions upon other players without giving them chance to respond to the action. This also falls under unrealistic roleplay, such as attempting to resist a considerable force when you are not able to do so.

    Examples:
    • Player A roleplays tackling player B and assumes that they should comply, but they have not been given the chance to respond
    • Player A is in handcuffs and has been asked to respond on the success of several police officers dragging him, and player A says it would be unsuccessful. However, this is unlikely.
  • 1.0 Powergaming

    Powergaming refers to the act of forcing actions upon other players without giving them chance to respond to the action. This also falls under unrealistic roleplay, such as attempting to resist a considerable force when you are not able to do so.

    Carjacking without letting the other party respond (proper roleplay lines) is considered powergaming, unless it is happening in the middle of law enforcement pursuit / chase. This exception also applies on hostile activities between criminals, if one party is evidently chasing another, they can try to carjack the evader during the pursuit without roleplay. Reasoning behind this is that if the acting party spends time in writing up a roleplay line, acted party will simply drive off.

    Examples:
    • Player A roleplays tackling player B and assumes that they should comply, but they have not been given the chance to respond
    • Player A is in handcuffs and has been asked to respond on the success of several police officers dragging him, and player A says it would be unsuccessful. However, this is unlikely.

Re: Server Rules

12
Modified 1.8 Kidnapping
  • 1.8 Kidnapping

    Kidnapping is an example of a roleplay situation, and involves forcibly abducting another player and usually includes requesting demands from law enforcement or affiliates of the kidnapped player.

    Players who have been kidnapped must comply with the roleplay unless it violates another rule. Additionally, kidnapping must have a good roleplay reason, and should not just be random.

    Kidnapping cannot be initiated in a safezone or public place as this is too risky. Spawn camping where you know people will spawn (e.g. a faction HQ) to kidnap is not allowed.

    If the victim complies, the kidnapper is not allowed to kill them unless one of the examples below is met.

    Examples:
    Demands are made to law enforcement / affiliates and these are not met (ie. a rescue attempt is made), and so the victim may be killed
    The victim is a gang member and killing them makes sense, such as a show of force as a retaliation for an earlier attack
  • 1.8 Kidnapping

    Kidnapping is an example of a roleplay situation, and involves forcibly abducting another player and usually includes requesting demands from law enforcement or affiliates of the kidnapped player.

    Players who have been kidnapped must comply with the roleplay unless it violates another rule. Additionally, kidnapping must have a good roleplay reason, and should not just be random. Kidnapping government officials or workers require prior permission from Senior Admin+, and if such permission exists, it should be roleplayed properly and precisely.

    Kidnapping cannot be initiated in a safezone or public place as this is too risky. Spawn camping where you know people will spawn (e.g. a faction HQ) to kidnap is not allowed.

    If the victim complies, the kidnapper is not allowed to kill them unless one of the examples below is met.

    Examples:
    Demands are made to law enforcement / affiliates and these are not met (ie. a rescue attempt is made), and so the victim may be killed
    The victim is a gang member and killing them makes sense, such as a show of force as a retaliation for an earlier attack

Re: Server Rules

13
Modified 1.8 Kidnapping
  • 1.8 Kidnapping

    Kidnapping is an example of a roleplay situation, and involves forcibly abducting another player and usually includes requesting demands from law enforcement or affiliates of the kidnapped player.

    Players who have been kidnapped must comply with the roleplay unless it violates another rule. Additionally, kidnapping must have a good roleplay reason, and should not just be random. Kidnapping government officials or workers require prior permission from Senior Admin+, and if such permission exists, it should be roleplayed properly and precisely.

    Kidnapping cannot be initiated in a safezone or public place as this is too risky. Spawn camping where you know people will spawn (e.g. a faction HQ) to kidnap is not allowed.

    If the victim complies, the kidnapper is not allowed to kill them unless one of the examples below is met.

    Examples:
    Demands are made to law enforcement / affiliates and these are not met (ie. a rescue attempt is made), and so the victim may be killed
    The victim is a gang member and killing them makes sense, such as a show of force as a retaliation for an earlier attack
  • 1.8 Kidnapping


    1.8 Kidnapping

    Kidnapping is an example of a roleplay situation, and involves forcibly abducting another player and usually includes requesting demands from law enforcement or affiliates of the kidnapped player.

    Players who have been kidnapped must comply with the roleplay unless it violates another rule. Additionally, kidnapping must have a good roleplay reason, and should not just be random. Kidnapping government officials or workers should be roleplayed properly and precisely, with a clear purpose.

    Kidnapping cannot be initiated in a safezone or public place as this is too risky. Spawn camping where you know people will spawn (e.g. a faction HQ) to kidnap is not allowed.

    If the victim complies, the kidnapper is not allowed to kill them unless one of the examples below is met.

    Examples:
    Demands are made to law enforcement / affiliates and these are not met (ie. a rescue attempt is made), and so the victim may be killed
    The victim is a gang member and killing them makes sense, such as a show of force as a retaliation for an earlier attack
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